Available: 11/15/19, Expires: 05/29/20
VirtualSafeHome is a game-like virtual reality (VR) simulation of an American home presenting a number of common health hazards, which injure or kill thousands of children per year. The prototype features a virtual kitchen which the learner explores, looking for child health hazards. S/he will see the software in Oculus Quest, a popular VR headset. Virtual-WISH immerses the participant; s/he is interacting at adult eye-level and at times, the eye-level of a 2-year-old toddler. The learner must quickly identify the hazardous ‘hot spots’ and reachable objects in the child’s environment from both the adult and the toddler’s perspective. The VR tool is intended for use by clinicians, public health home visitors, and medical and nursing students.
A student investigator would:
- help to develop the curricular guide in childhood injury prevention for use with this module
- be trained as a proctor for the VR gaming experience
- recruit and guide students and others who will beta test this version of the software so as to provide needed feedback to improve improve the experience
- assist in data analysis and project write-up
An overarching question in this project is how and to what extent virtual reality succeeds as an effective training tool within this educational domain.