Available: 01/08/21, Expires: 06/01/21
VirtualSafeHome is a video game simulation of an American home presenting a number of common health hazards, which injure or kill thousands of children per year. The prototype features a virtual kitchen which the learner explores, looking for child health hazards within a defined time limit. Subjects are draw into identification of potential home safety hazards; success is rewarded with a brief educational factoid about the injury. VirtualSafeHome immerses the participant; s/he is interacting at adult eye-level and at times, the eye-level of a 2-year-old toddler. The learner must quickly identify the hazardous hot spots and reachable objects in the child’s environment from both the adult and the toddler’s perspective. The VR tool is intended for use by clinicians, public health home visitors, and medical and nursing students.
A student intern and co-investigator would help to develop the curricular guide in childhood injury prevention for use with this module, recruit and guide physician residents and medical students and others who will beta test this version of the software so as to provide needed feedback to improve the experience. Assist in data analysis using Google Analytics and co-author any project-related scientific abstracts and manuscripts. An overarching question in this project is how and to what extent VirtualSafeHome succeeds as an effective training tool within this educational domain.